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Stat System

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Stat System Empty Stat System

Post  Ben Sun Sep 11, 2011 4:08 pm

Similar to alot of hand to hand combat RPG's, we have a similar setup, just tweaked for planes!

Everyone Starts with 100 Points to distribute between these 3 attributes

Human Stats :

Combat Power - Combo of SP,ST,and IP to determine overall pilot ability in battle.
Skill Points (SP) - These determine how well you can pilot the plane, and how many of what kinds of moves you can use.
Strength (ST) - Determines how strong and durable your pilots are to the G-Forces in combat.
Intelligence (IP) - How smart your pilot is and how many actions per turn he can make.
Alignment - Determines what side you are on.

Plane Stats :

Speed - Obviously how fast the craft is, important for outrunning even missles if you get it fast enough.
Strength - How much abuse the aircraft can take from high-g turns and weapons fire.
Mobility - One of the most important things in a dogfight, out turn your rival and win.
Weapons Capability - Shows what kind and how many types of bombs, missles, lasers and chemical weapons can be mounted.
Defense - Amount of chaff/flares or Stealth-like technology it posses, even guns specifically mounted to auto fire at the assailent.

All pilot skills can be improved by continuos battle, pilots training schools, and mock dogfights. Planes have to be upgraded in order to improve performance.

Ben
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Posts : 33
Join date : 2011-09-11
Location : Dallas, Texas

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