Weapons Stats
Afterburner :: Rules
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Weapons Stats
Obviously the most important part in air combat, each aircraft is equipped with a standard missle and gun, which do okay damage, but depending on where you want to focus you can upgrade even the lowest plane to an all out air superiority champion, or a feared ground bomber capable of taking out entire cities in one shot.
Weapon Stats are determined like this :
Range : How far can it reach before losing accuracy?
Air-Air : How effective against other planes
Air-Ground : How effective against ground/sea targets
Damage : Damage amount and radius.
Mobility : How fast it can turn (more important for A-A targets)
Speed : How fast it is.
Accuracy : How fast and stable is the lock on? If it doesnt have electronic equipment, this determines how well the gyroscope works.
Weapon Stats are determined like this :
Range : How far can it reach before losing accuracy?
Air-Air : How effective against other planes
Air-Ground : How effective against ground/sea targets
Damage : Damage amount and radius.
Mobility : How fast it can turn (more important for A-A targets)
Speed : How fast it is.
Accuracy : How fast and stable is the lock on? If it doesnt have electronic equipment, this determines how well the gyroscope works.
Afterburner :: Rules
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